Façade (2005-2012), Michael Mateas and Andrew Stern –

Façade is an artificial intelligence-based art/research experiment in electronic narrative – an attempt to move beyond traditional branching or hyper-linked narrative to create a fully-realized, one-act interactive drama. Integrating an interdisciplinary set of artistic practices and artificial intelligence technologies, we have completed a five-year collaboration to engineer a novel architecture for supporting emotional, interactive character behavior and drama-managed plot. Within this architecture we have built a dramatically interesting, real-time 3D virtual world inhabited by computer-controlled characters, in which the player experiences a story from a first-person perspective.

Michael Mateas and Andrew Stern

About The Authors:

Michael Mateas is Director of the Center for Games and Playable Media. He is a Professor of Computational Media at University of California, Santa Cruz, where he helped launch the Computer Game Design degree, the first of its kind in the UC system. His work explores artificial intelligence-based art and entertainment, forging a new research discipline called Expressive AI.

Andrew Stern is an innovator in the design, writing and engineering of personality-rich virtual characters, interactive stories, and social games. In 2005 Andrew co-created the interactive drama Façade (4M+ downloads), described as “the future of video games” by The New York Times, and the subject of a feature-length article in The Atlantic Monthly in 2006.In 2012 Andrew joined a research team at the Center for Games and Playable Media at UC Santa Cruz. In 2008 Andrew founded the studio Stumptown Game Machine as a developer for ngmoco to build next-generation games for the iPhone.